VectorGraphicsBuffer constructor

VectorGraphicsBuffer()

Creates an interface for incrementally building a ByteData instance.

Implementation

VectorGraphicsBuffer()
    : _buffer = <int>[],
      _isDone = false,
      _eightBytes = ByteData(8) {
  _eightBytesAsList = _eightBytes.buffer.asUint8List();
  // Begin message with the magic number and current version.
  _putUint32(VectorGraphicsCodec._magicNumber);
  _putUint8(VectorGraphicsCodec._version);
}