writeDrawVertices method
void
writeDrawVertices(
- VectorGraphicsBuffer buffer,
- Float32List vertices,
- Uint16List? indices,
- int? paintId,
Encode a draw vertices command in the current buffer.
The indices
are the index buffer used and is optional.
Implementation
void writeDrawVertices(
VectorGraphicsBuffer buffer,
Float32List vertices,
Uint16List? indices,
int? paintId,
) {
buffer._checkPhase(_CurrentSection.commands);
buffer._addCommandsTag();
// Type Tag
// Vertex Length
// Vertex Buffer
// Index Length
// Index Buffer (If non zero)
// Paint Id.
buffer._putUint8(_drawVerticesTag);
buffer._putUint16(paintId ?? kMaxId);
buffer._putUint16(vertices.length);
buffer._putFloat32List(vertices);
if (indices != null) {
buffer._putUint16(indices.length);
buffer._putUint16List(indices);
} else {
buffer._putUint16(0);
}
}