loadBytes method
Load the byte data for a vector graphic binary asset.
Implementation
@override
Future<ByteData> loadBytes(BuildContext? context) {
return _resolveBundle(context).load(assetName);
}
Load the byte data for a vector graphic binary asset.
@override
Future<ByteData> loadBytes(BuildContext? context) {
return _resolveBundle(context).load(assetName);
}