captureFrame method
Implementation
@override
Future<ByteBuffer> captureFrame() async {
final imageCapture = html.ImageCapture(jsTrack);
final bitmap = await imageCapture.grabFrame();
final canvas = html.CanvasElement();
canvas.width = bitmap.width;
canvas.height = bitmap.height;
final renderer =
canvas.getContext('bitmaprenderer') as html.ImageBitmapRenderingContext;
js.callMethod(renderer, 'transferFromImageBitmap', [bitmap]);
final blod = await canvas.toBlob();
var array =
await js.promiseToFuture(js.callMethod(blod, 'arrayBuffer', []));
bitmap.close();
return array;
}