generate method
v1() Generates a time-based version 1 UUID
By default it will generate a string based off current Gregorian epoch time, and will return a string.
The first argument is an options map that takes various configuration options detailed in the readme.
Implementation
String generate({V1Options? options}) {
_init();
var i = 0;
var buf = Uint8List(16);
int clockSeq = options?.clockSeq ?? V1State.clockSeq ?? 0;
// UUID timestamps are 100 nano-second units since the Gregorian epoch,
// (1582-10-15 00:00). Time is handled internally as 'msecs' (integer
// milliseconds) and 'nsecs' (100-nanoseconds offset from msecs) since unix
// epoch, 1970-01-01 00:00.
int mSecs = options?.mSecs ?? DateTime.timestamp().millisecondsSinceEpoch;
// Per 4.2.1.2, use count of uuid's generated during the current clock
// cycle to simulate higher resolution clock
int nSecs = options?.nSecs ?? V1State.nSecs + 1;
// Time since last uuid creation (in msecs)
var dt = (mSecs - V1State.mSecs) + (nSecs - V1State.nSecs) / 10000;
// Per 4.2.1.2, Bump clockseq on clock regression
if (dt < 0 && options?.clockSeq == null) {
clockSeq = clockSeq + 1 & 0x3fff;
}
// Reset nsecs if clock regresses (new clockseq) or we've moved onto a new
// time interval
if ((dt < 0 || mSecs > V1State.mSecs) && options?.nSecs == null) {
nSecs = 0;
}
// Per 4.2.1.2 Throw error if too many uuids are requested
if (nSecs >= 10000) {
throw Exception('uuid.v1(): Can\'t create more than 10M uuids/sec');
}
V1State.mSecs = mSecs;
V1State.nSecs = nSecs;
V1State.clockSeq = clockSeq;
// Per 4.1.4 - Convert from unix epoch to Gregorian epoch
mSecs += 12219292800000;
// time Low
var tl = ((mSecs & 0xfffffff) * 10000 + nSecs) % 0x100000000;
buf[i++] = tl >> 24 & 0xff;
buf[i++] = tl >> 16 & 0xff;
buf[i++] = tl >> 8 & 0xff;
buf[i++] = tl & 0xff;
// time mid
var tmh = (mSecs / 0x100000000 * 10000).floor() & 0xfffffff;
buf[i++] = tmh >> 8 & 0xff;
buf[i++] = tmh & 0xff;
// time high and version
buf[i++] = tmh >> 24 & 0xff; // | 0x10; // include version
buf[i++] = tmh >> 16 & 0xff;
// clockSeq high and reserved (Per 4.2.2 - include variant)
buf[i++] = (clockSeq & 0x3F00) >> 8;
// clockSeq low
buf[i++] = clockSeq & 0xff;
// set version
buf[6] = buf[6] & 0xf | 0x10;
buf[8] = buf[8] | 0x80;
// node
List<int> node = options?.node ?? V1State.nodeId ?? [0, 0, 0, 0, 0, 0];
for (var n = 0; n < 6; n++) {
buf[i + n] = node[n];
}
return UuidParsing.unparse(buf);
}