MutableComputedState<T> class final

Implemented types
Mixed in types

Constructors

MutableComputedState({required Future<T> refresh(), required ComputedStateValue<T> getValue(), required void clear(), required void updateValue(T value)})
const

Properties

clear → void Function()
Resets value to ComputedStateValue.notInitialized Cancels the computation if value is ComputedStateValue.inProgress
final
getValue ComputedStateValue<T> Function()
final
hashCode int
The hash code for this object.
no setterinherited
isInitialized bool
no setterinherited
refresh Future<T> Function()
If value is ComputedStateValue.inProgress, waits for computation to complete. Otherwise, starts a new computation.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
updateValue → void Function(T value)
Explicitly sets value to ComputedStateValue.ready with given value. Cancels the computation if value is ComputedStateValue.inProgress
final
value ComputedStateValue<T>
no setteroverride
valueOrNull → T?
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited