ThunderforestMap static method

Universe ThunderforestMap({
  1. Key? key,
  2. required ThunderforestType type,
  3. required String apikey,
  4. required dynamic center,
  5. TileLayerOptions? options,
  6. double? zoom,
  7. double? minZoom,
  8. double? maxZoom,
  9. double? rotation,
  10. bool? disableRotation,
  11. Color? background,
  12. MapController? controller,
  13. TileLayer? base,
  14. MarkerLayer? markers,
  15. CircleLayer? circles,
  16. PolylineLayer? polylines,
  17. PolygonLayer? polygons,
  18. RectangleLayer? rectangles,
  19. List<TileLayer> tiles = const [],
  20. List<ImageOverlay> images = const [],
  21. List<VideoOverlay> videos = const [],
  22. List<MapLayer> layers = const [],
  23. List<Widget> controls = const [],
  24. Crs? crs,
  25. Size? size,
  26. bool? live,
  27. bool? moveWhenLive,
  28. dynamic centerMarker,
  29. dynamic locationMarker,
  30. num? centerMarkerSize,
  31. num? locationMarkerSize,
  32. bool? showCenterMarker,
  33. bool? showLocator,
  34. Locator? locator,
  35. bool? showLocationMarker,
  36. bool? showLocationIndicator,
  37. LocationIndicator? locationIndicator,
  38. bool? showCompass,
  39. Compass? compass,
  40. bool? showScale,
  41. Scale? scale,
  42. bool? interactive,
  43. LatLngBounds? maxBounds,
  44. LatLngBounds? fitBounds,
  45. FitBoundsOptions? fitBoundsOptions,
  46. bool? slideOnBoundaries,
  47. bool? adaptiveBoundaries,
  48. bool? hideAttribution,
  49. dynamic onTap(
    1. LatLng?
    )?,
  50. dynamic onLongPress(
    1. LatLng?
    )?,
  51. MapChangedCallback? onChanged,
  52. Function? onReady,
})

Used to display map with base TileLayer from Thunderforest.

Example:

U.ThunderforestMap(
  type: ThunderforestType.Outdoors,
  controller: MapController(),
  center: [-6.175329, 106.827253],
  zoom: 15,
)

@param: type

enum to define the type of Thunderforest Map tiles to load.

Available values: ThunderforestType.Cycle ThunderforestType.Transport ThunderforestType.TransportDark ThunderforestType.Spinal ThunderforestType.Landscape ThunderforestType.Outdoors ThunderforestType.Pioneer ThunderforestType.MobileAtlas ThunderforestType.Neighbourhood

@param: center

Used to define center latlng position of the map. It can accept many types of value:

A list of two (or three) values that represents latitude and longitude (and altitude).

U.ThunderforestMap(
  type: ThunderforestType.Outdoors,
  controller: MapController(),
  center: [-6.175329, 106.827253],
  zoom: 15,
)

or an instance of LatLng object:

U.ThunderforestMap(
  type: ThunderforestType.Outdoors,
  controller: MapController(),
  center: LatLng(-6.175329, 106.827253),
  zoom: 15,
)

or location name.

The built-in GeoCoder inside will automatically convert it to latlng position for you.

Default to LatLng(0.0, 0.0) if your location is not found.

U.ThunderforestMap(
  type: ThunderforestType.Outdoors,
  controller: MapController(),
  center: 'Emirates Stadium',
  zoom: 15,
)

Implementation

// ignore: non_constant_identifier_names
static Universe ThunderforestMap({
  Key? key,
  required ThunderforestType type,
  required String apikey,
  required dynamic center,
  L.TileLayerOptions? options,
  double? zoom,
  double? minZoom,
  double? maxZoom,
  double? rotation,
  bool? disableRotation,
  Color? background,
  C.MapController? controller,
  L.TileLayer? base,
  L.MarkerLayer? markers,
  L.CircleLayer? circles,
  L.PolylineLayer? polylines,
  L.PolygonLayer? polygons,
  L.RectangleLayer? rectangles,
  List<L.TileLayer> tiles = const [],
  List<L.ImageOverlay> images = const [],
  List<L.VideoOverlay> videos = const [],
  List<L.MapLayer> layers = const [],
  List<Widget> controls = const [],
  Crs? crs,
  Size? size,
  bool? live,
  bool? moveWhenLive,
  dynamic centerMarker,
  dynamic locationMarker,
  num? centerMarkerSize,
  num? locationMarkerSize,
  bool? showCenterMarker,
  bool? showLocator,
  Locator? locator,
  bool? showLocationMarker,
  bool? showLocationIndicator,
  L.LocationIndicator? locationIndicator,
  bool? showCompass,
  Compass? compass,
  bool? showScale,
  Scale? scale,
  bool? interactive,
  LatLngBounds? maxBounds,
  LatLngBounds? fitBounds,
  FitBoundsOptions? fitBoundsOptions,
  bool? slideOnBoundaries,
  bool? adaptiveBoundaries,
  bool? hideAttribution,
  Function(LatLng?)? onTap,
  Function(LatLng?)? onLongPress,
  MapChangedCallback? onChanged,
  Function? onReady,
}) {
  return U.Map(
    key: key,
    center: center,
    zoom: zoom,
    minZoom: minZoom,
    maxZoom: maxZoom,
    rotation: rotation,
    disableRotation: disableRotation,
    background: background,
    controller: controller,
    markers: markers,
    circles: circles,
    polylines: polylines,
    polygons: polygons,
    rectangles: rectangles,
    tiles: tiles,
    images: images,
    videos: videos,
    layers: layers,
    controls: controls,
    crs: crs,
    size: size,
    live: live,
    moveWhenLive: moveWhenLive,
    centerMarker: centerMarker,
    locationMarker: locationMarker,
    centerMarkerSize: centerMarkerSize,
    locationMarkerSize: locationMarkerSize,
    showCenterMarker: showCenterMarker,
    showLocator: showLocator,
    locator: locator,
    showLocationMarker: showLocationMarker,
    showLocationIndicator: showLocationIndicator,
    locationIndicator: locationIndicator,
    showCompass: showCompass,
    compass: compass,
    showScale: showScale,
    scale: scale,
    interactive: interactive,
    maxBounds: maxBounds,
    fitBounds: fitBounds,
    fitBoundsOptions: fitBoundsOptions,
    slideOnBoundaries: slideOnBoundaries,
    adaptiveBoundaries: adaptiveBoundaries,
    hideAttribution: hideAttribution,
    onTap: onTap,
    onLongPress: onLongPress,
    onChanged: onChanged,
    onReady: onReady,
    base: ThunderforestTileLayer(
      type: type,
      options: options ?? L.TileLayerOptions(),
      apikey: apikey,
    ),
  );
}