Tile constructor
Tile({
- Coordinate? coordinate,
- UPoint? position,
- ImageProvider<
Object> ? imageProvider, - dynamic onTileReady(
- Coordinate?,
- Tile,
- dynamic
- Level? level,
- bool isCurrent = false,
- bool isRetain = false,
- double? maxOpacity = 1.0,
Implementation
Tile({
this.coordinate,
this.position,
this.imageProvider,
this.onTileReady,
this.level,
this.isCurrent = false,
this.isRetain = false,
this.maxOpacity = 1.0,
});