Tile constructor

Tile({
  1. Coordinate? coordinate,
  2. UPoint? position,
  3. ImageProvider<Object>? imageProvider,
  4. dynamic onTileReady(
    1. Coordinate?,
    2. Tile,
    3. dynamic
    )?,
  5. Level? level,
  6. bool isCurrent = false,
  7. bool isRetain = false,
  8. double? maxOpacity = 1.0,
})

Implementation

Tile({
  this.coordinate,
  this.position,
  this.imageProvider,
  this.onTileReady,
  this.level,
  this.isCurrent = false,
  this.isRetain = false,
  this.maxOpacity = 1.0,
});