rotate method
Implementation
void rotate(
double rotateTo, [
bool animate = false,
Function? onAnimateEnd,
]) {
log('MapStates rotate $rotateTo');
if (animate) {
_rotateAnim = CurvedAnimationController(
begin: normalizeDeg(_rotation),
end: normalizeDeg(rotateTo),
vsync: _vsync,
duration: const Duration(milliseconds: 250),
curve: Curves.ease,
);
_rotateAnim?.addListener(() {
rotation = _rotateAnim!.value;
});
_rotateAnim?.addStatusListener((status) {
if (status == AnimationStatus.completed) {
onAnimateEnd?.call();
_rotateAnim?.dispose();
}
});
_rotateAnim
?..reset()
..start();
} else {
rotation = rotateTo;
}
}