UnityDesktopTexture constructor

const UnityDesktopTexture({
  1. Key? key,
  2. required int textureId,
  3. bool flipVertically = true,
  4. bool flipHorizontally = false,
})

Implementation

const UnityDesktopTexture({
  super.key,
  required this.textureId,
  this.flipVertically = true,
  this.flipHorizontally = false,
});