Force class

Inheritance

Constructors

Force({int significantFigures = 10, bool removeTrailingZeros = true, dynamic name})
Class for force conversions, e.g. if you want to convert 1 newton in pound force:

Properties

dyne → Unit
no setter
hashCode → int
The hash code for this object.
no setterinherited
kilogramForce → Unit
no setter
mapSymbols → Map<FORCE, String>
final
name ↔ dynamic
getter/setter pairinherited
newton → Unit
no setter
poundal → Unit
no setter
poundForce → Unit
no setter
removeTrailingZeros ↔ bool
getter/setter pair
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
significantFigures ↔ int
getter/setter pair
size ↔ int
latefinalinherited
unitConversion ↔ Node
getter/setter pairinherited
unitList ↔ List<Unit>
getter/setter pairinherited

Methods

convert(FORCE name, double? value) → void
Converts a unit with a specific name (e.g. FORCE.newton) and value to all other units
override
getAll() → List<Unit>
Returns all the units converted with prefixes
inherited
getUnit(dynamic name) → Unit
Returns the Unit with the corresponding name
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited