Game constructor
Game({
- String? kind,
- String? etag,
- String? id,
- GameSnippet? snippet,
- GameBrandingSettings? brandingSettings,
Implementation
factory Game({
$core.String? kind,
$core.String? etag,
$core.String? id,
GameSnippet? snippet,
GameBrandingSettings? brandingSettings,
}) {
final _result = create();
if (kind != null) {
_result.kind = kind;
}
if (etag != null) {
_result.etag = etag;
}
if (id != null) {
_result.id = id;
}
if (snippet != null) {
_result.snippet = snippet;
}
if (brandingSettings != null) {
_result.brandingSettings = brandingSettings;
}
return _result;
}