Game constructor

Game({
  1. String? kind,
  2. String? etag,
  3. String? id,
  4. GameSnippet? snippet,
  5. GameBrandingSettings? brandingSettings,
})

Implementation

factory Game({
  $core.String? kind,
  $core.String? etag,
  $core.String? id,
  GameSnippet? snippet,
  GameBrandingSettings? brandingSettings,
}) {
  final _result = create();
  if (kind != null) {
    _result.kind = kind;
  }
  if (etag != null) {
    _result.etag = etag;
  }
  if (id != null) {
    _result.id = id;
  }
  if (snippet != null) {
    _result.snippet = snippet;
  }
  if (brandingSettings != null) {
    _result.brandingSettings = brandingSettings;
  }
  return _result;
}