undo

An undo redo library for Dart/Flutter. Forked from here and updated for Flutter. Demo can be viewed here.

Usage

Create an ChangeStack to store changes

import 'package:undo/undo.dart';
	
var changes = new ChangeStack();

Add new undo, redo commands using ChangeStack.add(). When a change is added, it calls the change's execute() method. Use Change() for simple inline changes.

var count = 0;
	
changes.add(
  new Change(count, () => count++, (val) => count = val);
  name: "Increase"
);

Use Change() when changing a field on an object. This will store the field's old value so it can be reverted.

var person = new Person()
    ..firstName = "John"
    ..lastName = "Doe";

changes.add(
  new Change(
    person.firstName, 
    () => person.firstName = "Jane",
    (oldValue) = person.firstName = oldValue
  )
)

Undo a change with undo().

print(person.firstName); // Jane
changes.undo();
print(person.firstName); // John

Redo the change with redo().

changes.redo();
print(person.firstName); // Jane

Simple Stack Example


class HomeScreen extends StatefulWidget {
  @override
  _HomeScreenState createState() => _HomeScreenState();
}

class _HomeScreenState extends State<HomeScreen> {
  SimpleStack _controller;

  @override
  void initState() {
    _controller = SimpleStack<int>(
      0,
      onUpdate: (val) {
        if (mounted)
          setState(() {
            print('New Value -> $val');
          });
      },
    );
    super.initState();
  }

  @override
  Widget build(BuildContext context) {
    final count = _controller.state;
    return Scaffold(
      appBar: AppBar(
        title: Text('Undo/Redo Example'),
      ),
      body: Center(
        child: Text('Count: $count'),
      ),
      bottomNavigationBar: BottomAppBar(
        child: Row(
          children: <Widget>[
            IconButton(
              icon: Icon(Icons.arrow_back),
              onPressed: !_controller.canUndo
                  ? null
                  : () {
                      if (mounted)
                        setState(() {
                          _controller.undo();
                        });
                    },
            ),
            IconButton(
              icon: Icon(Icons.arrow_forward),
              onPressed: !_controller.canRedo
                  ? null
                  : () {
                      if (mounted)
                        setState(() {
                          _controller.redo();
                        });
                    },
            ),
          ],
        ),
      ),
      floatingActionButtonLocation: FloatingActionButtonLocation.endDocked,
      floatingActionButton: FloatingActionButton(
        heroTag: ValueKey('add_button'),
        child: Icon(Icons.add),
        onPressed: () {
          _controller.modify(count + 1);
        },
      ),
    );
  }
}

Libraries

undo