requestSceneSessionActivation method

void requestSceneSessionActivation(
  1. UISceneSession? sceneSession, {
  2. NSUserActivity? userActivity,
  3. UISceneActivationRequestOptions? options,
  4. ObjCBlock<Void Function(NSError)>? errorHandler,
})

requestSceneSessionActivation:userActivity:options:errorHandler:

Implementation

void requestSceneSessionActivation(
  UISceneSession? sceneSession, {
  NSUserActivity? userActivity,
  UISceneActivationRequestOptions? options,
  objc.ObjCBlock<ffi.Void Function(objc.NSError)>? errorHandler,
}) {
  final _$$ref = object$.ref;
  final _$$ref$1 = sceneSession?.ref;
  final _$$ref$2 = userActivity?.ref;
  final _$$ref$3 = options?.ref;
  final _$$ref$4 = errorHandler?.ref;
  objc.checkOsVersionInternal(
    'UIApplication.requestSceneSessionActivation:userActivity:options:errorHandler:',
    iOS: (false, (13, 0, 0)),
  );
  _objc_msgSend_m7tls4(
    _$$ref.pointer,
    _sel_requestSceneSessionActivation_userActivity_options_errorHandler_,
    _$$ref$1?.pointer ?? ffi.nullptr,
    _$$ref$2?.pointer ?? ffi.nullptr,
    _$$ref$3?.pointer ?? ffi.nullptr,
    _$$ref$4?.pointer ?? ffi.nullptr,
  );
}