ListUic<T> class

UI component that shows a list of items and controls all related states.

List UI component display a list of items using ListView widget. It requires a ListUicController object to manage its states and load data. Beside of controller you have to define a itemBuilder parameter, which is a function that creates list item widget by the item object.

Data loading

ListUic supports pull-to-refresh gesture to reload the list items. While loading, the progress indicator is displayed. If data loading failed, a snack bar with errorText message is shown.

If controller's allowPagination property is set to true, loading data page by page (infinite scrolling) is enabled. When user scroll the list to the end, the next page of data is loading. The controller manages the current page to load. During data loading the nextPageProgressView widget is displaying at the end of the list. By default it is a circular progress indicator. You can provide your custom progress widget for it.

Empty state

When there are no data loaded yet, 'ListUic' can show empty state views.

Default empty data view shows icon and text in the center of screen and allows user to reload the data. You can provide your own icon and/or text in emptyDataIcon and emptyDataText parameters. To use your custom view for empty data state set your widget in emptyDataView parameter.

When initial data loading is failed, the empty error view is shown. The default empty error view contains icon and text in the center of screen and allows user to reload the data. You can provide your own icon and/or text in emptyErrorIcon and emptyErrorText parameters. To use your custom view for empty error state set your widget in emptyDataView parameter.

While initial data loading, the empty progress view is displayed. Default empty progress view shows the circular progress indicator and text. You can your text for empty progress view in emptyProgressText parameter or provide your custom empty progress view in emptyProgressView parameter.

See also:

Inheritance

Constructors

ListUic({Key? key, required ListUicController<T> controller, required Widget itemBuilder(T item), Icon emptyDataIcon = const Icon(Icons.sentiment_dissatisfied, size: 96.0, color: Colors.black26), String emptyDataText = 'No results', Widget? emptyDataView, Icon emptyErrorIcon = const Icon(Icons.error_outline, size: 96.0, color: Colors.black26), String emptyErrorText = 'Error loading data', Widget? emptyErrorView, String emptyProgressText = 'Loading...', Widget? emptyProgressView, Widget? nextPageProgressView, String errorText = 'Error loading data', Color errorColor = Colors.redAccent})

Properties

controller ListUicController<T>
Manages the list state
final
emptyDataIcon Icon
Icon to display in default empty data view
final
emptyDataText String
Text to display in default empty data view
final
emptyDataView Widget
View to display when the list is empty.
final
emptyErrorIcon Icon
Icon to display in default empty error view
final
emptyErrorText String
Text to display in default empty error view
final
emptyErrorView Widget
View to display when the initial data loading is failed.
final
emptyProgressText String
Text to display in default empty progress view
final
emptyProgressView Widget
View to display when the initial data loading is in progress.
final
errorColor Color
Color of the error snack bar
final
errorText String
Text to display in snack bar when data loading is failed
final
hashCode int
The hash code for this object.
no setterinherited
itemBuilder Widget Function(T item)
Callback that returns list item widget
final
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
nextPageProgressView Widget
View to display in the bottom of the list when next page of data is loading.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
createElement() StatelessElement
Creates a StatelessElement to manage this widget's location in the tree.
inherited
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited