SkeletonController class

A controller for managing skeleton states and behaviors across your app.

Provides simple but powerful control over skeleton generation.

Example:

final controller = SkeletonController();

// Control loading state
controller.startLoading();
await fetchData();
controller.stopLoading();

// Access debug info
controller.printDebugInfo();
Inheritance

Constructors

SkeletonController()

Properties

cacheStats Map<String, dynamic>
Gets cache statistics.
no setter
debugStats Map<String, dynamic>
Gets debug statistics.
no setter
hashCode int
The hash code for this object.
no setterinherited
hasListeners bool
Whether any listeners are currently registered.
no setterinherited
isLoading bool
Whether the skeleton is currently loading.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

addListener(VoidCallback listener) → void
Register a closure to be called when the object changes.
inherited
clearCache() → void
Clears the skeleton cache.
clearNamedStates() → void
Clears all named states.
dispose() → void
Discards any resources used by the object. After this is called, the object is not in a usable state and should be discarded (calls to addListener will throw after the object is disposed).
override
exportDebugLog() String
Exports debug log.
getNamedState(String name) bool
Gets named loading state.
loadFor(Duration duration) Future<void>
Starts loading for a specific duration.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
notifyListeners() → void
Call all the registered listeners.
inherited
printDebugInfo() → void
Prints debug information.
removeListener(VoidCallback listener) → void
Remove a previously registered closure from the list of closures that are notified when the object changes.
inherited
setLoadingWithDelay(bool loading, Duration delay) Future<void>
Sets loading state with a delay.
setNamedState(String name, bool loading) → void
Sets named loading state.
startLoading() → void
Starts loading state.
stopLoading() → void
Stops loading state.
toggleLoading() → void
Toggles loading state.
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited