SkeletonController class
A controller for managing skeleton states and behaviors across your app.
Provides simple but powerful control over skeleton generation.
Example:
final controller = SkeletonController();
// Control loading state
controller.startLoading();
await fetchData();
controller.stopLoading();
// Access debug info
controller.printDebugInfo();
- Inheritance
-
- Object
- ChangeNotifier
- SkeletonController
Constructors
Properties
-
cacheStats
→ Map<
String, dynamic> -
Gets cache statistics.
no setter
-
debugStats
→ Map<
String, dynamic> -
Gets debug statistics.
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- hasListeners → bool
-
Whether any listeners are currently registered.
no setterinherited
- isLoading → bool
-
Whether the skeleton is currently loading.
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
addListener(
VoidCallback listener) → void -
Register a closure to be called when the object changes.
inherited
-
clearCache(
) → void - Clears the skeleton cache.
-
clearNamedStates(
) → void - Clears all named states.
-
dispose(
) → void -
Discards any resources used by the object. After this is called, the
object is not in a usable state and should be discarded (calls to
addListener will throw after the object is disposed).
override
-
exportDebugLog(
) → String - Exports debug log.
-
getNamedState(
String name) → bool - Gets named loading state.
-
loadFor(
Duration duration) → Future< void> - Starts loading for a specific duration.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
notifyListeners(
) → void -
Call all the registered listeners.
inherited
-
printDebugInfo(
) → void - Prints debug information.
-
removeListener(
VoidCallback listener) → void -
Remove a previously registered closure from the list of closures that are
notified when the object changes.
inherited
-
setLoadingWithDelay(
bool loading, Duration delay) → Future< void> - Sets loading state with a delay.
-
setNamedState(
String name, bool loading) → void - Sets named loading state.
-
startLoading(
) → void - Starts loading state.
-
stopLoading(
) → void - Stops loading state.
-
toggleLoading(
) → void - Toggles loading state.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited