throwUp static method

GravitySim throwUp({
  1. double initialVelocity = -300.0,
})

Upward throw — element shoots up and comes back down.

Implementation

static GravitySim throwUp({double initialVelocity = -300.0}) =>
    GravitySim(
      position0: 0.0,
      velocity0: initialVelocity,
      acceleration: 9.81 * 20,
      endPosition: 0.0,
    );