heavy static method
Heavy surface — quick stop.
Implementation
static FrictionSim heavy({required double velocity0}) =>
FrictionSim(position0: 0.0, velocity0: velocity0, drag: 0.04);
Heavy surface — quick stop.
static FrictionSim heavy({required double velocity0}) =>
FrictionSim(position0: 0.0, velocity0: velocity0, drag: 0.04);