normalized method
Normalizes position to 0.0, 1.0 based on from and to.
Useful for driving AnimationController.value.
Implementation
double normalized(double t, {required double from, required double to}) {
final range = to - from;
if (range == 0) return 1.0;
return ((position(t) - from) / range).clamp(0.0, 1.0);
}