UArValue constructor
const
UArValue({
- UArSessionState state = UArSessionState.uninitialized,
- UArTrackingState tracking = UArTrackingState.notAvailable,
- UArTrackingReason trackingReason = UArTrackingReason.initializing,
- UArCapabilities capabilities = const UArCapabilities(),
- UArConfig config = const UArConfig(),
- Map<
String, UArPlane> planes = const <String, UArPlane>{}, - Map<
String, UArAnchor> anchors = const <String, UArAnchor>{}, - Map<
String, UArNode> nodes = const <String, UArNode>{}, - Map<
String, UArTrackedImage> images = const <String, UArTrackedImage>{}, - Map<
String, UArFace> faces = const <String, UArFace>{}, - UArBody? body,
- UArFrame frame = const UArFrame(),
- int? textureId,
- String? viewType,
- bool isRecording = false,
- bool isXrActive = false,
- UArException? error,
Implementation
const UArValue({
this.state = UArSessionState.uninitialized,
this.tracking = UArTrackingState.notAvailable,
this.trackingReason = UArTrackingReason.initializing,
this.capabilities = const UArCapabilities(),
this.config = const UArConfig(),
this.planes = const <String, UArPlane>{},
this.anchors = const <String, UArAnchor>{},
this.nodes = const <String, UArNode>{},
this.images = const <String, UArTrackedImage>{},
this.faces = const <String, UArFace>{},
this.body,
this.frame = const UArFrame(),
this.textureId,
this.viewType,
this.isRecording = false,
this.isXrActive = false,
this.error,
});