UArBody constructor

const UArBody({
  1. required UArPose pose,
  2. Map<String, UArVector3> joints = const <String, UArVector3>{},
  3. Map<String, Offset> screenJoints = const <String, Offset>{},
})

Implementation

const UArBody({required this.pose, this.joints = const <String, UArVector3>{}, this.screenJoints = const <String, Offset>{}});