UBadgePosition class
Where the badge sits on the child.
Constructors
- UBadgePosition({double? top, double? end, double? bottom, double? start, bool isCenter = false})
-
const
- UBadgePosition.bottomEnd({double bottom = -8, double end = -10})
-
Bottom-end corner.
factory
- UBadgePosition.bottomStart({double bottom = -8, double start = -10})
-
Bottom-start corner.
factory
- UBadgePosition.center()
-
In the middle.
factory
- UBadgePosition.topEnd({double top = -8, double end = -10})
-
Top-end corner (default).
factory
- UBadgePosition.topStart({double top = -5, double start = -10})
-
Top-start corner.
factory
Properties
- bottom → double?
-
Distance from the bottom when
positionedin a Stack.final - end → double?
-
Distance from the end edge.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- isCenter → bool
-
True when centered.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- start → double?
-
Distance from the start edge.
final
- top → double?
-
Distance from the top when
positionedin a Stack.final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited