getAttachedShaders property
      
      List<WebGLShader> ? Function(WebGLProgram)
      get
      getAttachedShaders
      
    
    
    
Implementation
_i2.List<_i3.WebGLShader>? Function(_i3.WebGLProgram)
    get getAttachedShaders => (_i3.WebGLProgram p0) => ((_i4.callMethod(
          _i4.getProperty(
            this,
            'getAttachedShaders',
          ),
          r'call',
          [
            this,
            p0,
          ],
        )) as _i2.List?)
            ?.cast();
      
      set
      getAttachedShaders
      (List<WebGLShader> ? value(WebGLProgram)) 
      
    
    
    
Implementation
set getAttachedShaders(
    _i2.List<_i3.WebGLShader>? Function(_i3.WebGLProgram) value) {
  _i4.setProperty(
    this,
    'getAttachedShaders',
    _i4.allowInterop((p0) => () => value(p0) ?? _i6.undefined),
  );
}