uniform2iv property
      
      ({void Function(WebGLUniformLocation? location, Object data, [num? srcOffset, num? srcLength]) $1, void Function(WebGLUniformLocation? location, Iterable<num>  data, [num? srcOffset, num? srcLength]) $2})
      get
      uniform2iv
      
    
    
Overload accessor: $1, $2
Implementation
({
  /// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform)
  void Function(
    _i3.WebGLUniformLocation? location,
    _i2.Object data, [
    _i2.num? srcOffset,
    _i2.num? srcLength,
  ]) $1,
  /// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform)
  void Function(
    _i3.WebGLUniformLocation? location,
    _i10.Iterable<_i2.num> data, [
    _i2.num? srcOffset,
    _i2.num? srcLength,
  ]) $2,
}) get uniform2iv => (
      $1: _uniform2iv$1,
      $2: _uniform2iv$2,
    );