getFragDataLocation property
      
      num Function(WebGLProgram, String)
      get
      getFragDataLocation
      
    
    
    
Implementation
_i2.num Function(
  _i3.WebGLProgram,
  _i2.String,
) get getFragDataLocation => (
      _i3.WebGLProgram p0,
      _i2.String p1,
    ) =>
        _i4.callMethod(
          _i4.getProperty(
            this,
            'getFragDataLocation',
          ),
          r'call',
          [
            this,
            p0,
            p1,
          ],
        );
      
      set
      getFragDataLocation
      (num value(WebGLProgram, String)) 
      
    
    
    
Implementation
set getFragDataLocation(
    _i2.num Function(
      _i3.WebGLProgram,
      _i2.String,
    ) value) {
  _i4.setProperty(
    this,
    'getFragDataLocation',
    _i4.allowInterop(value),
  );
}