isTexture property
bool Function([WebGLTexture?])
get
isTexture
Implementation
_i2.bool Function([_i3.WebGLTexture?]) get isTexture =>
([_i3.WebGLTexture? p0]) => _i4.callMethod(
_i4.getProperty(
this,
'isTexture',
),
r'call',
[
this,
p0 ?? _i6.undefined,
],
);
set
isTexture
(bool value([WebGLTexture?]))
Implementation
set isTexture(_i2.bool Function([_i3.WebGLTexture?]) value) {
_i4.setProperty(
this,
'isTexture',
_i4.allowInterop(value),
);
}