getShaderSource property
String? Function(WebGLShader)
get
getShaderSource
Implementation
_i2.String? Function(_i3.WebGLShader) get getShaderSource =>
(_i3.WebGLShader p0) => _i4.callMethod(
_i4.getProperty(
this,
'getShaderSource',
),
r'call',
[
this,
p0,
],
);
set
getShaderSource
(String? value(WebGLShader))
Implementation
set getShaderSource(_i2.String? Function(_i3.WebGLShader) value) {
_i4.setProperty(
this,
'getShaderSource',
_i4.allowInterop((p0) => () => value(p0) ?? _i6.undefined),
);
}