getAttachedShaders property
List<WebGLShader> ? Function(WebGLProgram)
get
getAttachedShaders
Implementation
_i2.List<_i3.WebGLShader>? Function(_i3.WebGLProgram)
get getAttachedShaders => (_i3.WebGLProgram p0) => ((_i4.callMethod(
_i4.getProperty(
this,
'getAttachedShaders',
),
r'call',
[
this,
p0,
],
)) as _i2.List?)
?.cast();
set
getAttachedShaders
(List<WebGLShader> ? value(WebGLProgram))
Implementation
set getAttachedShaders(
_i2.List<_i3.WebGLShader>? Function(_i3.WebGLProgram) value) {
_i4.setProperty(
this,
'getAttachedShaders',
_i4.allowInterop((p0) => () => value(p0) ?? _i6.undefined),
);
}