deleteTexture property
void Function([WebGLTexture?])
get
deleteTexture
Implementation
void Function([_i3.WebGLTexture?]) get deleteTexture =>
([_i3.WebGLTexture? p0]) => _i4.callMethod(
_i4.getProperty(
this,
'deleteTexture',
),
r'call',
[
this,
p0 ?? _i6.undefined,
],
);
set
deleteTexture
(void value([WebGLTexture?]))
Implementation
set deleteTexture(void Function([_i3.WebGLTexture?]) value) {
_i4.setProperty(
this,
'deleteTexture',
_i4.allowInterop(value),
);
}