deleteShader property
void Function([WebGLShader?])
get
deleteShader
Implementation
void Function([_i3.WebGLShader?]) get deleteShader =>
([_i3.WebGLShader? p0]) => _i4.callMethod(
_i4.getProperty(
this,
'deleteShader',
),
r'call',
[
this,
p0 ?? _i6.undefined,
],
);
set
deleteShader
(void value([WebGLShader?]))
Implementation
set deleteShader(void Function([_i3.WebGLShader?]) value) {
_i4.setProperty(
this,
'deleteShader',
_i4.allowInterop(value),
);
}