uniformMatrix4x3fv property
({void Function(WebGLUniformLocation? location, bool transpose, Object data, [num? srcOffset, num? srcLength]) $1, void Function(WebGLUniformLocation? location, bool transpose, Iterable<num> data, [num? srcOffset, num? srcLength]) $2})
get
uniformMatrix4x3fv
Overload accessor: $1, $2
Implementation
({
/// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix)
void Function(
_i3.WebGLUniformLocation? location,
_i2.bool transpose,
_i2.Object data, [
_i2.num? srcOffset,
_i2.num? srcLength,
]) $1,
/// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix)
void Function(
_i3.WebGLUniformLocation? location,
_i2.bool transpose,
_i10.Iterable<_i2.num> data, [
_i2.num? srcOffset,
_i2.num? srcLength,
]) $2,
}) get uniformMatrix4x3fv => (
$1: _uniformMatrix4x3fv$1,
$2: _uniformMatrix4x3fv$2,
);