bindBufferRange property
void Function(num, num, num, num, [WebGLBuffer?])
get
bindBufferRange
Implementation
void Function(
_i2.num,
_i2.num,
_i2.num,
_i2.num, [
_i3.WebGLBuffer?,
]) get bindBufferRange => (
_i2.num p0,
_i2.num p1,
_i2.num p3,
_i2.num p4, [
_i3.WebGLBuffer? p2,
]) =>
_i4.callMethod(
_i4.getProperty(
this,
'bindBufferRange',
),
r'call',
[
this,
p0,
p1,
p2 ?? _i6.undefined,
p3,
p4,
],
);
set
bindBufferRange
(void value(num, num, num, num, [WebGLBuffer?]))
Implementation
set bindBufferRange(
void Function(
_i2.num,
_i2.num,
_i2.num,
_i2.num, [
_i3.WebGLBuffer?,
]) value) {
_i4.setProperty(
this,
'bindBufferRange',
_i4.allowInterop(value),
);
}