multiDrawArraysInstancedWEBGL property

({void Function(num mode, Object firstsList, num firstsOffset, Object countsList, num countsOffset, Object instanceCountsList, num instanceCountsOffset, num drawcount) $1, void Function(num mode, Object firstsList, num firstsOffset, Object countsList, num countsOffset, Object instanceCountsList, num instanceCountsOffset, num drawcount) $2}) multiDrawArraysInstancedWEBGL

Overload accessor: $1, $2

Implementation

({
  /// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawArraysInstancedWEBGL)
  void Function(
    _i2.num mode,
    _i2.Object firstsList,
    _i2.num firstsOffset,
    _i2.Object countsList,
    _i2.num countsOffset,
    _i2.Object instanceCountsList,
    _i2.num instanceCountsOffset,
    _i2.num drawcount,
  ) $1,

  /// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawArraysInstancedWEBGL)
  void Function(
    _i2.num mode,
    _i2.Object firstsList,
    _i2.num firstsOffset,
    _i2.Object countsList,
    _i2.num countsOffset,
    _i2.Object instanceCountsList,
    _i2.num instanceCountsOffset,
    _i2.num drawcount,
  ) $2,
}) get multiDrawArraysInstancedWEBGL => (
      $1: _multiDrawArraysInstancedWEBGL$1,
      $2: _multiDrawArraysInstancedWEBGL$2,
    );