isVertexArrayOES property
bool Function([WebGLVertexArrayObjectOES?])
get
isVertexArrayOES
Implementation
_i2.bool Function([_i3.WebGLVertexArrayObjectOES?]) get isVertexArrayOES =>
([_i3.WebGLVertexArrayObjectOES? p0]) => _i4.callMethod(
_i4.getProperty(
this,
'isVertexArrayOES',
),
r'call',
[
this,
p0 ?? _i6.undefined,
],
);
set
isVertexArrayOES
(bool value([WebGLVertexArrayObjectOES?]))
Implementation
set isVertexArrayOES(
_i2.bool Function([_i3.WebGLVertexArrayObjectOES?]) value) {
_i4.setProperty(
this,
'isVertexArrayOES',
_i4.allowInterop(value),
);
}