createVertexArrayOES property

WebGLVertexArrayObjectOES? Function() createVertexArrayOES

Implementation

_i3.WebGLVertexArrayObjectOES? Function() get createVertexArrayOES =>
    () => _i4.callMethod(
          _i4.getProperty(
            this,
            'createVertexArrayOES',
          ),
          r'call',
          [this],
        );
void createVertexArrayOES=(WebGLVertexArrayObjectOES? value())

Implementation

set createVertexArrayOES(_i3.WebGLVertexArrayObjectOES? Function() value) {
  _i4.setProperty(
    this,
    'createVertexArrayOES',
    _i4.allowInterop(() => () => value() ?? _i6.undefined),
  );
}