bindVertexArrayOES property

void Function([WebGLVertexArrayObjectOES?]) bindVertexArrayOES

Implementation

void Function([_i3.WebGLVertexArrayObjectOES?]) get bindVertexArrayOES =>
    ([_i3.WebGLVertexArrayObjectOES? p0]) => _i4.callMethod(
          _i4.getProperty(
            this,
            'bindVertexArrayOES',
          ),
          r'call',
          [
            this,
            p0 ?? _i6.undefined,
          ],
        );
void bindVertexArrayOES=(void value([WebGLVertexArrayObjectOES?]))

Implementation

set bindVertexArrayOES(
    void Function([_i3.WebGLVertexArrayObjectOES?]) value) {
  _i4.setProperty(
    this,
    'bindVertexArrayOES',
    _i4.allowInterop(value),
  );
}