set property

({void Function(Uri uri, ReadonlyArray<Object> edits) $1, void Function(Uri uri, ReadonlyArray<(Object, WorkspaceEditEntryMetadata)> edits) $2, void Function(Uri uri, List<NotebookEdit> edits) $3, void Function(Uri uri, ReadonlyArray<(NotebookEdit, WorkspaceEditEntryMetadata)> edits) $4}) get set

Overload accessor: $1, $2, $3, $4

Implementation

({
  /// Set (and replace) text edits or snippet edits for a resource.
  ///
  ///  @param uri A resource identifier.
  ///  @param edits An array of edits.
  void Function(
    _i3.Uri uri,
    _i7.ReadonlyArray<_i2.Object> edits,
  ) $1,

  /// Set (and replace) text edits or snippet edits with metadata for a resource.
  ///
  ///  @param uri A resource identifier.
  ///  @param edits An array of edits.
  void Function(
    _i3.Uri uri,
    _i7.ReadonlyArray<
            (
              _i2.Object,
              _i3.WorkspaceEditEntryMetadata,
            )>
        edits,
  ) $2,

  /// Set (and replace) notebook edits for a resource.
  ///
  ///  @param uri A resource identifier.
  ///  @param edits An array of edits.
  void Function(
    _i3.Uri uri,
    _i2.List<_i3.NotebookEdit> edits,
  ) $3,

  /// Set (and replace) notebook edits with metadata for a resource.
  ///
  ///  @param uri A resource identifier.
  ///  @param edits An array of edits.
  void Function(
    _i3.Uri uri,
    _i7.ReadonlyArray<
            (
              _i3.NotebookEdit,
              _i3.WorkspaceEditEntryMetadata,
            )>
        edits,
  ) $4,
}) get set => (
      $1: _set$1,
      $2: _set$2,
      $3: _set$3,
      $4: _set$4,
    );