set property
({void Function(Uri uri, ReadonlyArray<Object> edits) $1, void Function(Uri uri, ReadonlyArray<(Object, WorkspaceEditEntryMetadata)> edits) $2, void Function(Uri uri, List<NotebookEdit> edits) $3, void Function(Uri uri, ReadonlyArray<(NotebookEdit, WorkspaceEditEntryMetadata)> edits) $4})
get
set
Overload accessor: $1, $2, $3, $4
Implementation
({
/// Set (and replace) text edits or snippet edits for a resource.
///
/// @param uri A resource identifier.
/// @param edits An array of edits.
void Function(
_i3.Uri uri,
_i7.ReadonlyArray<_i2.Object> edits,
) $1,
/// Set (and replace) text edits or snippet edits with metadata for a resource.
///
/// @param uri A resource identifier.
/// @param edits An array of edits.
void Function(
_i3.Uri uri,
_i7.ReadonlyArray<
(
_i2.Object,
_i3.WorkspaceEditEntryMetadata,
)>
edits,
) $2,
/// Set (and replace) notebook edits for a resource.
///
/// @param uri A resource identifier.
/// @param edits An array of edits.
void Function(
_i3.Uri uri,
_i2.List<_i3.NotebookEdit> edits,
) $3,
/// Set (and replace) notebook edits with metadata for a resource.
///
/// @param uri A resource identifier.
/// @param edits An array of edits.
void Function(
_i3.Uri uri,
_i7.ReadonlyArray<
(
_i3.NotebookEdit,
_i3.WorkspaceEditEntryMetadata,
)>
edits,
) $4,
}) get set => (
$1: _set$1,
$2: _set$2,
$3: _set$3,
$4: _set$4,
);