apply method
This method takes a function that can be used to apply multiple settings, bindings, or Panel#add calls, to different GraphObjects. This is common in initialization. If you are just adding settings, bindings, or GraphObjects to a single GraphObject, you do not need to use this, you can just chain calls to #set, #bind, and Panel#add instead. This method is mostly useful when setting the same values across multiple GraphObjects.
For example:
// This can be used by several node templates
// to set multiple properties and bindings on each
function nodeStyle(node) {
node
.set({ background: 'red' })
.bind("location")
.bind("desiredSize", "size", go.Size.parse)
}
// ... in a Node template:
new go.Node("Auto")
.apply(nodeStyle)
.add(new go.Shape( ... ))
.add(new go.Panel( ... ))
// ...rest of Node template
// ... in another Node template:
new go.Node("Vertical", { padding: 5 })
.apply(nodeStyle)
// ...rest of Node template
@since 2.2 @param {((thisObject: this) => void)} func a function that takes this GraphObject @return {GraphObject} this GraphObject @see #set a type-safe method to set a collection of properties
Implementation
_i3.GraphObject apply(void Function(_i3.GraphObject) func) => _i4.callMethod(
this,
'apply',
[_i4.allowInterop(func)],
);