setSpots method
(undocumented) Set #spot1 and #spot2 without allocating new Spots. @param {number} f1x spot1.x @param {number} f1y spot1.y @param {number} f2x spot2.x @param {number} f2y spot2.y @param {number=} o1x offset1.x, default is zero @param {number=} o1y offset1.y, default is zero @param {number=} o2x offset2.x, default is zero @param {number=} o2y offset2.y, default is zero @return {Geometry} this
Implementation
_i3.Geometry setSpots(
_i2.num f1x,
_i2.num f1y,
_i2.num f2x,
_i2.num f2y, [
_i2.num? o1x,
_i2.num? o1y,
_i2.num? o2x,
_i2.num? o2y,
]) =>
_i4.callMethod(
this,
'setSpots',
[
f1x,
f1y,
f2x,
f2y,
o1x ?? _i5.undefined,
o1y ?? _i5.undefined,
o2x ?? _i5.undefined,
o2y ?? _i5.undefined,
],
);