doMouseMove method

void doMouseMove()

Move the #draggedParts (or if copying, the #copiedParts) to follow the current mouse point.

If this creates any temporary parts, by default it adds them to the Tool layer.

This calls #doDragOver for any side-effects on stationary parts.

Implementation

void doMouseMove() {
  _i4.callMethod(
    this,
    'doMouseMove',
    [],
  );
}