immediate property

EnumValue immediate

Used as a value for #startCondition. A new animation will be created for every instance of the property changed, and started immediately, and run until completion. This may be useful for cosmetic changes, such as animating the opacity or color of an object on mouseEnter or mouseLeave. However, using AnimationTrigger.Bundled may be more efficient, as it will create fewer

Implementation

static _i3.EnumValue get immediate => _i4.getProperty(
      _declaredAnimationTrigger,
      'Immediate',
    );
void immediate=(EnumValue value)

Implementation

static set immediate(_i3.EnumValue value) {
  _i4.setProperty(
    _declaredAnimationTrigger,
    'Immediate',
    value,
  );
}