finished property

void Function(Animation)? get finished

Gets or sets the function to execute when the user Animation finishes.

By default this property is null.

Implementation

void Function(_i3.Animation)? get finished =>
    (_i3.Animation p0) => _i4.callMethod(
          _i4.getProperty(
            this,
            'finished',
          ),
          r'call',
          [
            this,
            p0,
          ],
        );
set finished (void value(Animation)?)

Implementation

set finished(void Function(_i3.Animation)? value) {
  _i4.setProperty(
    this,
    'finished',
    value == null ? _i5.undefined : _i4.allowInterop(value),
  );
}