finished property
void Function(Animation)?
get
finished
Gets or sets the function to execute when the user Animation finishes.
By default this property is null.
Implementation
void Function(_i3.Animation)? get finished =>
(_i3.Animation p0) => _i4.callMethod(
_i4.getProperty(
this,
'finished',
),
r'call',
[
this,
p0,
],
);
set
finished
(void value(Animation)?)
Implementation
set finished(void Function(_i3.Animation)? value) {
_i4.setProperty(
this,
'finished',
value == null ? _i5.undefined : _i4.allowInterop(value),
);
}