ongamepadconnected top-level property
dynamic Function(GamepadEvent)?
get
ongamepadconnected
Implementation
_i2.dynamic Function(_i3.GamepadEvent)? get ongamepadconnected =>
(_i3.GamepadEvent p0) => _i4.callMethod(
_i4.getProperty(
_self,
'ongamepadconnected',
),
r'call',
[
_self,
p0,
],
);