uniform4fv property

void Function(Object, [WebGLUniformLocation?]) get uniform4fv

Implementation

void Function(
  _i2.Object, [
  _i3.WebGLUniformLocation?,
]) get uniform4fv => (
      _i2.Object p1, [
      _i3.WebGLUniformLocation? p0,
    ]) =>
        _i4.callMethod(
          _i4.getProperty(
            this,
            'uniform4fv',
          ),
          r'call',
          [
            this,
            p0 ?? _i6.undefined,
            p1,
          ],
        );
set uniform4fv (void value(Object, [WebGLUniformLocation?]))

Implementation

set uniform4fv(
    void Function(
      _i2.Object, [
      _i3.WebGLUniformLocation?,
    ]) value) {
  _i4.setProperty(
    this,
    'uniform4fv',
    _i4.allowInterop(value),
  );
}