WebGLContextEventInit constructor

WebGLContextEventInit({
  1. String? statusMessage,
  2. bool? bubbles,
  3. bool? cancelable,
  4. bool? composed,
})

Implementation

factory WebGLContextEventInit({
  _i2.String? statusMessage,
  _i2.bool? bubbles,
  _i2.bool? cancelable,
  _i2.bool? composed,
}) =>
    WebGLContextEventInit._(
      statusMessage: statusMessage,
      bubbles: bubbles,
      cancelable: cancelable,
      composed: composed,
    );