texSubImage3D property

({void Function(num target, num level, num xoffset, num yoffset, num zoffset, num width, num height, num depth, num format, num type, num pboOffset) $1, void Function(num target, num level, num xoffset, num yoffset, num zoffset, num width, num height, num depth, num format, num type, Object source) $2, void Function(num target, num level, num xoffset, num yoffset, num zoffset, num width, num height, num depth, num format, num type, [ArrayBufferView? srcData, num? srcOffset]) $3}) texSubImage3D

Overload accessor: $1, $2, $3

Implementation

({
  /// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/texSubImage3D)
  void Function(
    _i2.num target,
    _i2.num level,
    _i2.num xoffset,
    _i2.num yoffset,
    _i2.num zoffset,
    _i2.num width,
    _i2.num height,
    _i2.num depth,
    _i2.num format,
    _i2.num type,
    _i2.num pboOffset,
  ) $1,

  /// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/texSubImage3D)
  void Function(
    _i2.num target,
    _i2.num level,
    _i2.num xoffset,
    _i2.num yoffset,
    _i2.num zoffset,
    _i2.num width,
    _i2.num height,
    _i2.num depth,
    _i2.num format,
    _i2.num type,
    _i2.Object source,
  ) $2,

  /// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/texSubImage3D)
  void Function(
    _i2.num target,
    _i2.num level,
    _i2.num xoffset,
    _i2.num yoffset,
    _i2.num zoffset,
    _i2.num width,
    _i2.num height,
    _i2.num depth,
    _i2.num format,
    _i2.num type, [
    _i9.ArrayBufferView? srcData,
    _i2.num? srcOffset,
  ]) $3,
}) get texSubImage3D => (
      $1: _texSubImage3D$1,
      $2: _texSubImage3D$2,
      $3: _texSubImage3D$3,
    );