texImage3D property

({void Function(num target, num level, num internalformat, num width, num height, num depth, num border, num format, num type, num pboOffset) $1, void Function(num target, num level, num internalformat, num width, num height, num depth, num border, num format, num type, Object source) $2, void Function(num target, num level, num internalformat, num width, num height, num depth, num border, num format, num type, [ArrayBufferView? srcData]) $3, void Function(num target, num level, num internalformat, num width, num height, num depth, num border, num format, num type, ArrayBufferView srcData, num srcOffset) $4}) texImage3D

Overload accessor: $1, $2, $3, $4

Implementation

({
  /// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/texImage3D)
  void Function(
    _i2.num target,
    _i2.num level,
    _i2.num internalformat,
    _i2.num width,
    _i2.num height,
    _i2.num depth,
    _i2.num border,
    _i2.num format,
    _i2.num type,
    _i2.num pboOffset,
  ) $1,

  /// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/texImage3D)
  void Function(
    _i2.num target,
    _i2.num level,
    _i2.num internalformat,
    _i2.num width,
    _i2.num height,
    _i2.num depth,
    _i2.num border,
    _i2.num format,
    _i2.num type,
    _i2.Object source,
  ) $2,

  /// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/texImage3D)
  void Function(
    _i2.num target,
    _i2.num level,
    _i2.num internalformat,
    _i2.num width,
    _i2.num height,
    _i2.num depth,
    _i2.num border,
    _i2.num format,
    _i2.num type, [
    _i9.ArrayBufferView? srcData,
  ]) $3,

  /// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/texImage3D)
  void Function(
    _i2.num target,
    _i2.num level,
    _i2.num internalformat,
    _i2.num width,
    _i2.num height,
    _i2.num depth,
    _i2.num border,
    _i2.num format,
    _i2.num type,
    _i9.ArrayBufferView srcData,
    _i2.num srcOffset,
  ) $4,
}) get texImage3D => (
      $1: _texImage3D$1,
      $2: _texImage3D$2,
      $3: _texImage3D$3,
      $4: _texImage3D$4,
    );