samplerParameterf property

void Function(WebGLSampler, num, num) get samplerParameterf

Implementation

void Function(
  _i3.WebGLSampler,
  _i2.num,
  _i2.num,
) get samplerParameterf => (
      _i3.WebGLSampler p0,
      _i2.num p1,
      _i2.num p2,
    ) =>
        _i4.callMethod(
          _i4.getProperty(
            this,
            'samplerParameterf',
          ),
          r'call',
          [
            this,
            p0,
            p1,
            p2,
          ],
        );
set samplerParameterf (void value(WebGLSampler, num, num))

Implementation

set samplerParameterf(
    void Function(
      _i3.WebGLSampler,
      _i2.num,
      _i2.num,
    ) value) {
  _i4.setProperty(
    this,
    'samplerParameterf',
    _i4.allowInterop(value),
  );
}