isVertexArray property

bool Function([WebGLVertexArrayObject?]) isVertexArray

Implementation

_i2.bool Function([_i3.WebGLVertexArrayObject?]) get isVertexArray =>
    ([_i3.WebGLVertexArrayObject? p0]) => _i4.callMethod(
          _i4.getProperty(
            this,
            'isVertexArray',
          ),
          r'call',
          [
            this,
            p0 ?? _i6.undefined,
          ],
        );
void isVertexArray=(bool value([WebGLVertexArrayObject?]))

Implementation

set isVertexArray(_i2.bool Function([_i3.WebGLVertexArrayObject?]) value) {
  _i4.setProperty(
    this,
    'isVertexArray',
    _i4.allowInterop(value),
  );
}