isSync property

bool Function([WebGLSync?]) isSync

Implementation

_i2.bool Function([_i3.WebGLSync?]) get isSync =>
    ([_i3.WebGLSync? p0]) => _i4.callMethod(
          _i4.getProperty(
            this,
            'isSync',
          ),
          r'call',
          [
            this,
            p0 ?? _i6.undefined,
          ],
        );
void isSync=(bool value([WebGLSync?]))

Implementation

set isSync(_i2.bool Function([_i3.WebGLSync?]) value) {
  _i4.setProperty(
    this,
    'isSync',
    _i4.allowInterop(value),
  );
}